We’ve reached the next two stretch goals (27k and 28k). We also got a Mysterious Benefactor who pledged $10,000. We remain skeptical that this donation is real. Not many people could support a $10,000 charge to their credit card. So we’re going to continue on as though we have $10,000 less. If the pledge comes through at the end of the fundraiser, we will add it to our stretch goals.
New System: Mechanisms
These are coal-fired or water-powered objects which interact with each other and the world to produce goods or automate things for you. These include machines which make manufactured objects from raw materials, blocks which push around raw materials, and certain automated traps.
New Career: Artisan Track
Artisan dwarves do whatever their soft hearts desire. You may commission them to make beautiful works of art, play songs, or improve the look of your colony. This generally improves the happiness of your workers. Some artists specialize in “public relations” and can increase your stock by writing press releases. The Artist track comes with the “studio” room.
New Room: Furnace Room
Coal may be thrown into a furnace to burn for fuel. This generates heat. Make sure the furnace room is connected in some way to the surface, or your dwarves will suffocate! Connect mechanisms to the furnace to power them. The furnace can also be powered by garbage.
New System: Weather
Rain, lightning, snow, extreme weather events, and seasons will be implemented.
New Creature: Dragons
Rare and deadly, dragons were once thought to be extinct. Large quantities of gold and mana rock may attract them to your colony. Some dragons can be reasoned with, but most would rather just torch your colony and steal your stuff.
I (Matt) will be on vacation for the next five days. I will still make intermittent updates as I have time. In the meantime, Wilson will be around to answer your questions and comments.